Materials

Six canonical material surface recipes, each mapped to real-world manufacturing processes and physical objects.

Brushed Metal
iPod back plate, MacBook chassis
Chrome
Nikon mode dial ring, car stereo trim
Rubber
Gameboy buttons, camera grip
Glossy Polycarbonate
iPod Nano case, PSP face buttons
Glass
iMac G3 clear shell, frosted diffuser
READOUT
Phosphor Screen
Camera viewfinder, VU meter face

Material Recipes

The six canonical physical materials used across all pudge-ui components. Each material maps to a real-world manufacturing process and defines specific CSS treatments for gradients, highlights, borders, and shadows.


Brushed Metal (Anodized Aluminum)

Physical analog: iPod back plate, MacBook Pro chassis, Nikon camera body

background: linear-gradient(145deg, #d8d6d0, #b8b6b0);
border: 1px solid #a8a6a0;
box-shadow: 0 4px 12px rgba(0,0,0,0.3), inset 0 1px 0 rgba(255,255,255,0.5);

Characteristics: Subtle diagonal gradient simulates brushed grain. High-opacity white inset highlight = polished metal catching light. Border matches mid-tone of gradient. When to use: Premium dials, device panels, chassis components.

Chrome (Polished)

Physical analog: Nikon mode dial ring, car stereo trim, iPod clickwheel ring

background: linear-gradient(180deg, #5a5855, #3a3835); /* dark theme */
/* OR */
background: linear-gradient(180deg, #e8e6e0, #c8c6c0, #d0cec8); /* light theme — triple-stop = reflection band */
border: 1px solid #666;
box-shadow: 0 2px 12px rgba(0,0,0,0.3), inset 0 1px 0 rgba(255,255,255,0.4), inset 0 -1px 0 rgba(0,0,0,0.06);

Characteristics: Triple-stop gradient creates a reflection band. Both top and bottom inset shadows = dual chamfer typical of chrome trim. When to use: Accent rings, dial variants, premium trim elements.

Rubber (Soft-Touch Matte)

Physical analog: Gameboy buttons, camera grip, headphone ear pads

background: linear-gradient(180deg, var(--rubber-hi), var(--rubber-bg));
border: 1px solid var(--rubber-lo);
box-shadow: 0 2px 0 var(--border-deep), inset 0 1px 0 rgba(255,255,255,0.06);

Characteristics: Very subtle gradient (nearly flat). Minimal highlight opacity (0.06 vs 0.14 for glossy) = matte surface. Pill-shaped border-radius (100px) feels more organic. When to use: Soft buttons, D-pad arms, Start/Select, grip textures.

Glossy Polycarbonate (Gel)

Physical analog: iPod Nano case, PSP face, early 2000s phone buttons

background: linear-gradient(180deg, var(--clear-glass), transparent 50%),
            linear-gradient(180deg, var(--bg-surface), var(--bg-panel));
border: none;
box-shadow: 0 3px 0 var(--border-deep), inset 0 1px 0 var(--glossy-hi);

Characteristics: Two-layer background is critical — the first layer is a catch-light that fades halfway down. This creates the "gel" dome appearance. --glossy-hi (0.14 opacity white) = sharp specular highlight. 3px bottom edge shadow = thicker than rubber (polycarbonate has more depth). When to use: Main action buttons, media player controls, phone buttons.

Glass (Translucent / Clear Plastic)

Physical analog: iMac G3 clear shell, transparent phone cases, frosted diffuser

background: rgba(255,255,255,0.08);
border: 1px solid var(--border-subtle);
backdrop-filter: blur(4px);

Characteristics: No gradient — flat transparency. backdrop-filter creates the frosted glass effect. Very subtle border. No bottom-edge shadow (glass doesn't cast the same hard edge). When to use: Overlay buttons, translucent panels, secondary actions.

Phosphor Screen (LCD/OLED Display Cavity)

Physical analog: Camera viewfinder display, VU meter face, alarm clock display

background: linear-gradient(180deg, #080808, #111);
border: 1px solid #1f1f1f;
box-shadow: inset 0 1px 8px rgba(0,0,0,0.9), inset 0 0 0 1px #181818;

Characteristics: Nearly black background with slight gradient = depth in the cavity. Heavy inset shadow (0.9 opacity) = deep recess. Double inset (shadow + ring) creates the "sunken screen" look. Text on this surface always has text-shadow with the accent glow color = phosphor bleed. When to use: All readout displays, signal displays, histogram/waveform frames, seven-segment displays.

Six materials, each from a real 2000s device. The CSS recipes simulate physics.

Pudge